Alter ego sprite is now pseudo-transparent. Animations: Animation frames now depend on the position of some sprites on screen and not on the time. Code optimizations: cls() command redundancy cleanup print() command redundancy changed for string.format. 210625 - Upcoming updates will be moved to Features: Yellow and red pixels added just for fun KONAMI code added, enables debug mode improved debug features.220103 - Difficulty: By beating a level you will be granted an extra life as in the original game Aesthetic: Added a new game cover, Alter ego will no longer flicker Functionality: Added yellow and red pixels variables and conditions Audio: Added periodic noise to some sfx and music (only for TIC-80 v1.0.xxxx) Input: Added gamepad input metadata to hide mouse cursor.220613 - Alter Ego has been removed from the site due to performance and compatibility issues with TIC-80.220622 - Regresion: Removed periodic noise feature swap sfx due, improved swap sfx Code: Size reduced from 56476 bytes to 51378 bytes thanks to the use of a membership test generic function.220624 - Logic: Skulls collision logic identical to the NES version thanks to the C source code Code: Removed repeated and unnecessary checks, Size reduced from 51378 to 49959 bytes.
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